Select the orientation of tiles on the tilemap. Set to white (default color) to have Unity render the tiles without tint.Įnter the amount (in cells) along the xyz axes to offset tile anchor positions on the tilemap. Select a color to apply as a tint to the tiles on this tilemap. If set to 3, tile animations play at triple the base frame rate. For example, if set to 2, tile animations play at double the base frame rate. Increasing or decreasing this value changes the frame rate of the tile animations. Set the frame rate at which tile animations play. To create, edit, and pick the tiles for painting onto a tilemap, refer to the Tile Palette (menu: Window > 2D > Tile Palette) documentation for more information on its features and tools. You can install the 2D Tilemap Editor directly from the Unity registry via the Package Manager. The 2D Tilemap Editor package is automatically installed when you create a project with the 2D template. It transfers the required information from the tiles placed on it to other related components such as the Tilemap Renderer and the Tilemap Collider 2D. The Tilemap component stores and manages Tile Assets for creating 2D levels.
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